Sunday, 20 April 2008

Dont shoot me im just an air director! (week 7)

The importance of experience for an art director within a games company is crucial these days. Compared to yester year anyway. An art director should be knowledgeable in all sorts of fields of art. From simple pencil and paper to 3D animations etc etc. If the role of the art director is lacking then the game is lacking in my honest opinion, just look at Ubisofts Tom Clancy francise for a start and don't get me started on Ghost recon!

The difference between say a films art director and a games art director is vastly different in the fact that art in today's games is what sells the games. Generally art in films are second to effects and actors. An art directors roll within a games company also has to be creative, to enable creativity to those who server under you, you therefore also have to be creative and able to get ideas and points across to your different teams in your game design company. If anyone is looking to become an art director in the future then I think they have to have a large quantity of charisma, nothing better than working for someone you like and respect, but they also have to be able to get people working effectively in a team. They also have to acknowledge people weaknesses and be able to put them into an environment where they excel in.

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